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Game · 3D battle royale

Overrun

Eighteen players, one island and a closing storm

The demo is a recreation of the system, with made-up data: the original belongs to the client and is not published. No sign-up needed.

Overrun on screen

The context

A cartoon third-person battle royale that runs in a browser tab. It's the biggest game in the portfolio: an island with five places, seventeen computer-controlled rivals, rarity-tiered weapons, building and a storm that shrinks the map until one is left. A whole match lasts about as long as someone gives a demo.

What the system does

  • A balloon crosses the island and everyone picks where to jump: free fall, a glider fifty meters above the ground and the landing
  • A four-hundred-meter island generated from noise: hills, beach and water, five places with their own way of fighting —a town, a container dock, windmills, a camp with trenches and a tower in the middle— and instanced forest between them
  • An over-the-shoulder camera with aim zoom that pulls in on its own when a wall gets in the way; shots aim with the camera and leave from the gun, so the crosshair tells the truth
  • Seven weapons that win at different ranges, in five rarities you can read from afar by the color of the light beam; a shotgun with pellets and damage falloff, a sniper with headshots, and explosives that break builds
  • Building walls, ramps and floors on a grid, with wood gathered by swinging a shovel at trees and crates; builds have health and break
  • Seventeen bots that land in different places, look for chests and weapons, heal, run from the storm, fight at their weapon's range and build for cover when shot at
  • Damage numbers, hit markers, a damage direction indicator, a kill feed and a minimap with the current and next circle
  • Public-domain characters, weapons and scenery, optimized to three megabytes in total; all sound synthesized in the browser